The objects you would like reflected should have a 100 white luminous.
Render metallic object without visible floor.
The shadow matte is a specific shader used typically on floor planes to catch shadows from lighting within the scene.
I ve looked at object properties and renderable is checked the layer.
I checked the.
1 how can i exclude meshes or objects from being renderd 1 how can i exclude a light from 6.
Best way to trick this without a reflection pass is to render the surface you want the reflection on as a black 100 reflective material on black background.
By turning off camera the object will not be visible to the camera but it will still cast shadows and reflections on other objects.
If i render the scene with a visible white ground by a standard material not wrapper the shadows are just a little colored by the color of object.
You might be chugging along in cinema 4d when you come across something that isn t quite right.
They basically capture the whole scene with a flipped camera.
If i render the scene with a wrapper material applied to the floor and i save the render.
It is useful for integrating a rendered object onto a photographic background.
I have googled it and tried all those responses.
Using reflection planes is really heavy on the render time because the scene needs to be rendered as many times as there is reflection planes in the view.
If you want to merge this into your materials you can add a light path node.
However now when i try to render my scene the hidden object track shows in the render.
These special types of probe object are suited to smooth planar surfaces.
Hide emission plane and walls floor in render 1 how do i hide an emitter plane while keeping it s emitted light visible in a cycles render.
I basically want to delete the track or prevent it from being rendered.
I have tried unhide all and the object does not become visible.
For some reason or another there s been a change in the matrix and now you aren t able to see your objects in cinema 4d.
Basically when i try to render my scene the render is blank except for the hdri map i m using.
They basically capture the whole scene with a flipped camera.
It appears fine in scene view but not in the game view.